This blog focuses on chapter two of the Nesta Report called Decoding Learning: The Proof, Promise and Potential of Digital Education, in particularly the first two themes of learning.
The First theme is Learning from Experts
In this chapter the report declares that the scope for independent learning has never been higher and that there is huge growth in the amount of information available to learners and that technology enables learners to access, structure and package that information ( Luckin, R, Bligh, B, Manches, A., Ainsworth, S. & Crook, C., 2012). The role of teachers in supporting learners to take information and convert it to knowledge. This report also states that with all the technological innovation in the exposition of data there seems to be less supportive dialogue between teachers and learners to help learners make sense of the data.
The Highlights of This Theme Are:
- The increasing wealth of online resources offers great
potential for both teachers and learners; but places great demands on both to evaluate and filter the information on offer.
• Innovations in Learning from Experts have tended to focus on the exposition of
information rather than fostering dialogue between teachers and learners.
• Digital technologies offer new ways of presenting information and ideas in a dynamic and interactive way. However learners may need the support of teachers to interpret those ideas and to convert that information into knowledge.
• New forms of representation (e.g. augmented objects) offer the potential to enrich the dialogue about information between teachers and learners (Luckin, R, Bligh, B, Manches, A., Ainsworth, S. & Crook, C., 2012).
Theories of learning stress that the role of a more knowledgeable other, or expert, in guiding learners ( Luckin, R, Bligh, B, Manches, A., Ainsworth, S. & Crook, C., 2012).
Digital technology can support two different kinds of interaction between teacher and learner they are tutorial, of which is the dialogue between learners and teachers and the most effective way to learn is one-on-one teaching, and of course the other interaction is exposition, of which concerns the structuring and presentation of the learning material.
Technology can support the dialogue between learner and teacher in the tutorial, in instance if they are in two different locations or when they are unable to communicate with each other at the same time. Technology can enhance dialogue with visual aids and technology can even stimulate the role of the teacher. One example of visual aids to enhance dialogue in the tutorial is the interactive white board.
There are a range of digital resources that structure and package learning material for exposition, of which are podcasts, e-books to Youtube videos and digital technologies also offer new ways of presenting information and ideas in a dynamic and interactive way. With exposition the resources used can be engaging, but the learner’s role can often be passive and may require teachers to interpret those ideas and convert the information into knowledge ( Luckin, R, Bligh, B, Manches, A., Ainsworth, S. & Crook, C., 2012).
Learning through tutorial and exposition represent traditional approaches to teaching and remains at the heart of classroom practice ( Luckin, R, Bligh, B, Manches, A., Ainsworth, S. & Crook, C., 2012). It is open to question whether simply building on traditional approaches will improve dialogue between learners and teachers in a way that will ultimately improve learning.
The report found that there is relatively high proportion of research innovations, of which was 23, that focused on learning from experts, with support from exposition more prevalent than support for tutorial dialogues. Digital tools ranged from hardware to interactive whiteboards, mobile phones to visual and audio presentation tools of included animations and podcasts.
Under this theme there were 11 teacher led examples of innovation and only two involved support for tutorial dialogue. Research suggests that the benefits of using technology depends on a variety of factors such as the cognition, perception, attitudes, and motivations of learners ( Luckin, R, Bligh, B, Manches, A., Ainsworth, S. & Crook, C., 2012).
The report also discusses examples of how dialogue is supported through technology. The examples also show how technology can be used to provide learners with social support.
The most highly rated innovations supported exposition using the free website Solar Stormwatch, of which was created by the Royal Observatory Greenwhich, UK. The site provides real life science information and promotes learners to contribute to the project by helping identify solar storms. Learners can be engaged in topical science issues and be able to contribute directly to the project, draw on a wealth of information available on the site and connect with experts in the field.
However, the report also finds that there needs to be a critical eye to cast over the quality of online materials and any costs associated with access those materials. The development of quality materials requires collaboration between the site developers, domain experts, teachers and learners. With all online content it is important to consider whether learners have access to devices and whether those devices have adequate connection speed ( Luckin, R, Bligh, B, Manches, A., Ainsworth, S. & Crook, C., 2012).
The Second Theme of the Nesta Report is Learning with Others
This chapter the report states that there is considerable enthusiasm and commitment to creating innovative approaches that support learning with others and yet good ideas developed in academic research are not filtering through to the classroom. There is more that can be done to ensure that teachers are made aware of the tools that support learning with others.
Highlights For This Theme are:
• There are four social dimensions to Learning with Others, each of which can be supported by digital technology:
• The collaborative dimension requires tools that help learners develop mutual understanding.
• The networked dimension requires tools that help learners interact. • The participative dimension requires tools that help learners to develop a strong community of knowledge.
• The performative dimension requires tools that allow the outcomes of collaborative learning to be shared with others.
• There are three particularly promising areas for development: representational tools that enable the activities taking place to be presented to the learners; scaffolding tools that provide a structure for learning with others; and communication tools that support learners working at a distance from each other to collaborate ( Luckin, R, Bligh, B, Manches, A., Ainsworth, S. & Crook, C., 2012).
The report continues to say that much of our knowledge arises from social interaction and whether we learn, and what we learn, depends on our relationships with others. This includes teachers interacting with learners and learners interaction with other learners. Learning with others requires collaboration and technology can influence the way in which learners collaborate. There are four distinct yet linked dimensions of learning with others which are:
- Collaborative dimension- refers to learners developing knowledge through mutual interest and understanding
- Networked dimension- refers to the way in which learners orangise themselves
- Participation- refers to groups of learners developing a community of knowledge through shared understanding and practice
- Performative dimension- involves the circulation of the knowledge gained though learning with others
The report also states that of all the examples of innovations reviewed, Learning with Others was the most frequently considered type of learning. Research examples focused on collaborative dimension, the teacher-based examples of innovation focused more on the participative and networked dimensions of learning with others, while there are few examples focusing on performative dimension as digital resources that might create audiences for the outputs of joint learning are neglected.
The example of innovation that is most highly rated in this theme involved pupils in primary school using an online writing tool to build a story collaboratively, of which the online tool used was BoomWriter. BoomWriter is a free site with competitive writing platform that helps engage learners by combining creative writing with social media technology.
The report concludes that teachers are enthusiastic about innovation in social learning, but the authors believe that the most innovative practice in Learning with Others remains neglected by teachers and that the research ideas are not yet filtering through to the classroom.